The Spatials Ativador Download [PC]
- coutickipuncmi
- Sep 12, 2019
- 5 min read
About This Game It's the year 5781 -- and you have been chosen to build and lead a space station in a wild corner of the galaxy! Design its rooms and corridors to make your crew feel at home. Receive hundreds of visitors who are hungry for the most amazing products in the galaxy. Explore 30 star systems and more than a hundred planets -- all randomly generated for every game. Complete missions and discover new allies . . . and enemies! Fight for survival with a unique real-time combat system. Collect loot for your factories and equip your officers with the most advanced technology in the universe.Key FeaturesDesign a space station and watch your crew as they build it in real timeReceive visitors, cater to their every need -- and watch the credits flow inExperience a randomly-generated galaxy with 100+ planetsExplore the surface of planets and asteroidsFind natural resources and items that your officers can equipEngage in real-time combat with RPG elementsAbout Weird and WryBased in Barcelona, Weird and Wry is a game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Together, Carlos (programmer) and Max (artist) share a taste for sims and classic gameplay -- which is easy to see in The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combines classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. After publishing version 1.0 in mid 2014, Carlos and Max saw the potential of their idea and developed a much improved second version with Early Access starting in August 2014. In October 2014, the game was approved for release on Steam. In 2015, The Spatials continued to grow in popularity -- featured in Let's Plays from YouTubers and articles in major sites such as Rock Paper Shotgun. 7aa9394dea Title: The SpatialsGenre: Indie, RPG, SimulationDeveloper:Weird and WryPublisher:Weird and WryRelease Date: 30 Mar, 2015 The Spatials Ativador Download [PC] So, I'm gonna start off with why I wouldn't recommend this game, and then get to why this averages out to a thumbs-up, mkay?Fact is, it's just... bland. And I'm not sure if that's better than it being actually bad, because at least when a game is bad, or even mediocre, there's something to point at and say: "Hey, you know that dumb design decision? Yeah, that's the straw that breaks the camel's back." This game doesn't have that.It's cute. It's got a wonderfully Star Trek aesthetic to it, the interface makes me warm and fuzzy inside, and the away missions are a nice game element that is rare if nonexistent in similar games. There's resource management, building elements, and honestly a really pleasing art style.But that's the problem, too. Once you've seen all that perty stuff you start to notice how small the game really is. The question I find myself asking is why I'd want to play it, without really being able to come up with any reasons not to.Sure, I can build a trading port thingy to get more of the stuff my spatials want because reasons, but if they don't get them... oh well? And if they do... oh well? That's the main sticking point of this game, for me at least. It's not that this game lacks anything similar games have, it's just that it fails to give any of that meaning.That being said, this game has a lot of cool elements (reminiscent of a casual game mindset) that other more popular games in the same vein could learn from, and for how long I played it I actually found it to be quite fun. Sure, that fun tapered away into an existential feeling of "Sure thing, but *why*?" but it was still there.So, given the price point, I figure it's worth a spin. Maybe I just haven't played it enough to find paydirt.. A cross between Startopia and Sims 2 Open for Business with a tiny splash of XCom, The Spatials is a fun little sim. While I will be critical below, that is just to fully brief new players on what to expect. I have no regrets with purchase and will continue to play.+colorful+fun+casual+Longevity (you are not going to finish it in a day or two. Tech tree takes a while to climb.)-A little grindy-Cannot customize any names of anything. People, rooms, planets, etc. -Confusing construction system. Things become available to build LONG before you have the materials to build them. How do you build advanced soap? Nitrogen needed? Where's that?! Prepare to wait a LOOONG time. (Nitrogen is found on more advanced planets WAY later in the game or rarely from recycling stuff).-How do you hire people? It's very not clear (diplomat planets fyi). Lots of 'not clear' going on.-Base construction at first is pretty cool, but later the constraints are annoying. Hallways mandatory. Can only build certain machines in certain rooms. etc. Nobody uses the tables & chairs you put around.Update 4/8/2015: Just finished the main part of the game in just under 40 hours. Fun the whole time! Will continue to play a little for the station management aspect of the game.. Pretty boring, interface is wonky -- there are multiple "modes" or screens where the same interactions have different effects. Tutorial system is really bad. If you like well polished games with consistent interfaces this is not the product for you.. Much better than the failure that was SpaceBase DF-9. Very etertaining, and worth your time to take a look.. fun game, good updates and awesome theme: space <3. Really fun. Gets pretty repetitive after a while though. Worth the purchase.. Note: This Review/First Impressions was done with a key obtained from the developer. The majority of playtime (6-8 hours) was done via the key obtained via the Humble bundle, but an additional key was released for Steam. A mashup of Roller Coaster Tycoon, Star Trek, and some parts action RPG. It's not a game for people who need high energy and high actions, but more so for people who like micromanagement, with creating your perfect space station and the perfect crew who specialize in certain areas. +:Lots of Management options, in and out of missions.Lots of building options, with different items and materials.Crew management and upgrades adds a sense of improvement and experience that you don't see in a lot of simualtion games of this type.Lots of variety all over the place.Good bang for buck in terms of content. Slow, methodical gameplay for those who like control. -:Action RPG portions can get boring, not enough variety in missions.Lack of controls on away missions could be better.UI elements could be added to provide better information to the end user.For more first impressions and gameplay footage: https://www.youtube.com/watch?v=eOn6N_7Edmc
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